On a Rainy Day

Don’t worry, the rain is not here yet. I just couldn’t sleep tonight, so I ended up rediscovering a mad game I remember very fondly, and it seemed to be the perfect game if the rain arrives this week and you start feeling down. It’s called On a Rainy Day, and it’s incredibly simple, and it will take at most 20 minutes to exhaust everything about it. But after doing that, I hope it will have cheered you up. Download it direct from here  (PC only I think, sadly). If you want to jump right in and mess about without knowing anything, then play it before reading the rest of this, because I will now try to explain the sheer weirdness of this game, and me for playing it. Spoilers ahoy! Continue reading “On a Rainy Day”


Feeling rubbish.

Everyone knows what to eat and drink when ill. The default drink is honey and lemon. When I had a cold I used up half a tin of honey in a weekend. I’m going to start drinking them regularly, they taste fantastic and it should serve as a preventative measure. Against what I don’t know, having honey go past it’s sell by date perhaps. The default food is Chicken soup. I’ve had two tins of it today alone. The first was Heinz and the second wasn’t. The second was disappointing. Despite the cliché, yes, Heinz just is better than all the other soups.

The part I’m struggling with though is what to do with my time. Being ill like I am is a matter of waiting and being incapable of higher brain functions. I just want to sit, be excessively warm, and idle my brain for hours. I have a steam account full of PC games to play, and a vast back catalogue, but I can’t find one to satisfy me when I am most in need of it. This is irksome.

The trouble is, I just want to sit and build something for ages, but everything has a little flaw. Minecraft is great, but gets tedious. Theres only so much clicking on dirt you can handle. I want one of the old fashion dungeon building games, to while away the hours, but they are all flawed:

  • The classic “Dungeon Keeper [2]” should be satisfactory, but it wont work on any of my PCs. I’ve also played it to death, (quite literally given it’s setting) and it runs out of ideas. It’s fun to build up and watch things interact for a while. But you can place your buildings any way you want and things don’t change. The end result of all your building is to have a load of creatures to do battle with. But all you can do then is win the mission. There is nothing left to do. It all feels a bit pointless.
  • Evil genius had the good grace of making your base feel important. Trap setups were always fun to do, and the layout of your base mattered. However, it was really fucking difficult. It wasn’t a challenge, a challenge can be fun. Evil genius was almost spitefully difficult. You could never sit and focus on the layout of the base because you constantly needed to manually tag the intruders into your base, flick to an entirely different screen in order to check that your agents weren’t randomly killed. There was no thinking in this, the response to events was entirely binary, you became a cog in the machine, rather than the commander of the machine. I still sometimes fire it up, with all the cheats to full, and craft out a base. But that is all the fun I can extract from it, because the game itself decided to get in the way. It’s one of the tragedies of gaming.
  • Dungeons.  I think everyone wanted it to be a prettier, working, dungeon keeper. It changes the formula a bit, it’s an interesting concept. But sadly it ruined the concept by being just too damn fiddle. It’s the same problem evil genius had, you could never relax and just plan out a bit of your base, because it demanded that you personally see to the resource collecting. Okay, the resource collecting was a fight, but a particularly boring one. You just right-click the enemy and wait a bit. The whole thing felt a bit hollow. Things were just as effective lumped together haphazardly than with any sort of planning. Another disappointment.

I ended up mashing through an entire Civilization 5 game instead. Just quietly researching and managing my way through, was relaxing. But now I’ve done that, all the rest of my games are too fast paced and require far too much thought. I have nothing left to while away the time with. Except writing this blog post. But even that has now ended.

My Life and Deus Ex

This post is the last you will hear from me for a few days. For at the moment this post is published, Deus Ex: Human Revolution will have been released, and will have unlocked on my steam account. I hope the ambiguous title will have drawn in the latin-loving non-gamers I know to read this post. For I am going to attempt to explain why I am so excited about a mere game, to the kind of people who when I say ‘game’, think of Angry Birds. (Feel the barely concealed hate in that sentence, like a Godfather fanatic when confronted with someone who has only watched Time Cop.)

Continue reading “My Life and Deus Ex”

Scale and Robots

My sense of scale has been destroyed in recent years and I hold my nerdiness culprit. Studying Physics and having a social life primarily online will do that to people. There is just no way you can be indoors most of the time, reading mainly about subatomic particles or vast stars and hold normal ideas of how big things are. I now find it impossible to either think of a comparison for the size of something, or judge distances at all. What I’m saying is, never bring me along for rough calculations of how much wallpaper or tiles you need for something. If you have measurements then fine, I’ll calculate it, but otherwise I am useless.

I could just blame physics for this, but a lot of the blame should rest squarely on a game called Supreme Commander.

Continue reading “Scale and Robots”