Everyone knows what to eat and drink when ill. The default drink is honey and lemon. When I had a cold I used up half a tin of honey in a weekend. I’m going to start drinking them regularly, they taste fantastic and it should serve as a preventative measure. Against what I don’t know, having honey go past it’s sell by date perhaps. The default food is Chicken soup. I’ve had two tins of it today alone. The first was Heinz and the second wasn’t. The second was disappointing. Despite the cliché, yes, Heinz just is better than all the other soups.
The part I’m struggling with though is what to do with my time. Being ill like I am is a matter of waiting and being incapable of higher brain functions. I just want to sit, be excessively warm, and idle my brain for hours. I have a steam account full of PC games to play, and a vast back catalogue, but I can’t find one to satisfy me when I am most in need of it. This is irksome.
The trouble is, I just want to sit and build something for ages, but everything has a little flaw. Minecraft is great, but gets tedious. Theres only so much clicking on dirt you can handle. I want one of the old fashion dungeon building games, to while away the hours, but they are all flawed:
- The classic “Dungeon Keeper ” should be satisfactory, but it wont work on any of my PCs. I’ve also played it to death, (quite literally given it’s setting) and it runs out of ideas. It’s fun to build up and watch things interact for a while. But you can place your buildings any way you want and things don’t change. The end result of all your building is to have a load of creatures to do battle with. But all you can do then is win the mission. There is nothing left to do. It all feels a bit pointless.
- Evil genius had the good grace of making your base feel important. Trap setups were always fun to do, and the layout of your base mattered. However, it was really fucking difficult. It wasn’t a challenge, a challenge can be fun. Evil genius was almost spitefully difficult. You could never sit and focus on the layout of the base because you constantly needed to manually tag the intruders into your base, flick to an entirely different screen in order to check that your agents weren’t randomly killed. There was no thinking in this, the response to events was entirely binary, you became a cog in the machine, rather than the commander of the machine. I still sometimes fire it up, with all the cheats to full, and craft out a base. But that is all the fun I can extract from it, because the game itself decided to get in the way. It’s one of the tragedies of gaming.
- Dungeons. I think everyone wanted it to be a prettier, working, dungeon keeper. It changes the formula a bit, it’s an interesting concept. But sadly it ruined the concept by being just too damn fiddle. It’s the same problem evil genius had, you could never relax and just plan out a bit of your base, because it demanded that you personally see to the resource collecting. Okay, the resource collecting was a fight, but a particularly boring one. You just right-click the enemy and wait a bit. The whole thing felt a bit hollow. Things were just as effective lumped together haphazardly than with any sort of planning. Another disappointment.
I ended up mashing through an entire Civilization 5 game instead. Just quietly researching and managing my way through, was relaxing. But now I’ve done that, all the rest of my games are too fast paced and require far too much thought. I have nothing left to while away the time with. Except writing this blog post. But even that has now ended.